Why does PhotonStream not work?

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Why does PhotonStream not work?

Sinx
2022-02-21 20:01:50

hey i try to syncronize the color of my players which are random and

got these error messages and i have no clue on how to solve it.

Assets\Scripts\RandomColor.cs(25,18): error CS1061: 'PhotonStream' does not contain a definition for 'isWriting' and no accessible extension method 'isWriting' accepting a first argument of type 'PhotonStream' could be found (are you missing a using directive or an assembly reference?)

Assets\Scripts\RandomColor.cs(29,23): error CS1061: 'PhotonStream' does not contain a definition for 'isReading' and no accessible extension method 'isReading' accepting a first argument of type 'PhotonStream' could be found (are you missing a using directive or an assembly reference?)

Heres the code:

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using Photon.Pun;

using Photon;

public class RandomColor : MonoBehaviourPun

{

public SpriteRenderer renderer;

public Color color;

void Start()

{

if(photonView.IsMine)

{

color = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f), 1f);

renderer.color = color;

}

}

public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)

{

if(stream.isWriting)

{

stream.SendNext(color);

}

else if(stream.isReading)

{

color = (Color)stream.ReceiveNext();

}

}

}

Thanks in advance :D

Comments

Tobias
2022-02-22 08:49:33

The error is a compile time issue. It has nothing to do with PUN itself.

IsWriting and IsReading needs to be uppercase.

Sinx
2022-02-22 13:18:55

omfg im so dumb. i looked at it soooooo often and compared it to the documentation.

how...

Thanks for pointing it out

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