The Photon Forum
is Closed Permanently.

After many dedicated years of service, we have made the decision to retire our Forum and switch to read-only: we´ve saved the best to last! Your search result can be found below. Plus, we offer support via these channels:

Try Our
Documentation

Please check if you can find an answer in our extensive documentation on Fusion.

Join Us
on Discord

Meet and talk to our staff and the entire Photon-Community via Discord.

Read More on
Stack Overflow

Find more information on Stack Overflow (for Circle members only).

Write Us
an E-Mail

Feel free to send your question directly to our developers.

Fusion Host

Jaynesh
2021-12-23 10:28:02

Why is fusion host the recommended/default way when based on the comparison here, Shared is the most rounded solution? https://blog.photonengine.com/photon-fusion-benchmark/

Comments

ramonmelo
2021-12-23 13:43:09

Hi @Jaynesh ,

Sorry, but can you clarify your question?

Fusion support different architecture types, Client-Server and SharedMode, both have it's own use cases.

You can read more about this topic here: https://doc.photonengine.com/en-us/fusion/current/getting-started/fusion-intro#one_library_many_architectures

--

Ramon Melo

Photon Fusion Team

emotitron
2021-12-23 14:49:54

Hi,

The benchmarks were just done in Host because the products it was being tested against (Mirror and MLAPI) operate with that topology. They have no shared mode equivalent.

Davin

tomlet
2022-01-06 10:05:32

hi @ramonmelo

does Fusion Shared Mode allow custom code for server plugin?

I am running a tournament game with multiplayer . Would like to make all client server setup enable the server to authority all state. Can Share mode allow me to do it....without setting up dedicated server.

I read from the doc that the share mode has option of server plugin that allow to do some custom code. But where can i find the plugin?

ramonmelo
2022-01-07 12:11:14

Hi @tomlet

does Fusion

Shared Mode allow custom code for server plugin?

I read from the doc that the share mode has option of server plugin that allow to do some custom code. But where can i find the plugin?

At the moment, the Fusion Plugin is not available to the public, so it's not possible to have Custom code running server-side right now. We are already working on it and it should be available soon, but we can't give any ETAs.

I am running a tournament game with multiplayer . Would like to make all client server setup enable the server to authority all state. Can Share mode allow me to do it....without setting up dedicated server.

At the moment, only Client-Server Mode with a Dedicated Server would allow you to do that.

--

Ramon Melo

Photon Fusion Team

Back to top