What is the correct approach to teleport a player in Fusion?

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When the game mode is GameMode.Client, using TeleportToPosition(Vector3 position) is resulting in the client teleporting to the position and then immediately teleporting back.

What is the correct approach, and is this discussed in any of the documentation or samples that I might have missed?

Best regards!

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  • Archer117
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    same question!!!! My spawn() is not spawning to the correct position neither!