The Photon Forum
is Closed Permanently.

After many dedicated years of service, we have made the decision to retire our Forum and switch to read-only: we´ve saved the best to last! Your search result can be found below. Plus, we offer support via these channels:

Try Our
Documentation

Please check if you can find an answer in our extensive documentation on Fusion.

Join Us
on Discord

Meet and talk to our staff and the entire Photon-Community via Discord.

Read More on
Stack Overflow

Find more information on Stack Overflow (for Circle members only).

Write Us
an E-Mail

Feel free to send your question directly to our developers.

What is the correct approach to teleport a player in Fusion?

fsGs
2022-06-30 13:11:28

When the game mode is GameMode.Client, using TeleportToPosition(Vector3 position) is resulting in the client teleporting to the position and then immediately teleporting back.

What is the correct approach, and is this discussed in any of the documentation or samples that I might have missed?

Best regards!

Comments

Archer117
2022-08-18 03:58:01

same question!!!! My spawn() is not spawning to the correct position neither!

Back to top