The Photon Forum
is Closed Permanently.

After many dedicated years of service, we have made the decision to retire our Forum and switch to read-only: we´ve saved the best to last! Your search result can be found below. Plus, we offer support via these channels:

Try Our

Please check if you can find an answer in our extensive documentation on Fusion.

Join Us
on Discord

Meet and talk to our staff and the entire Photon-Community via Discord.

Stack Overflow

Find more information on Stack Overflow (for Circle members only).

Write Us
an E-Mail

Feel free to send your question directly to our developers.

Physics.OverlapSphere or Physics.OverlapSphereNonAlloc Not Working With Photon Fusion

2023-02-10 09:11:46

Before photon starts everthing works normal but when Runner starts to work Physics.OverlapSphere or Physics.OverlapSphereNonAlloc not working . When Runner connects to room these methods returns zero colliders. I need help about this issue.

Unity Version: 2021.3.11f1(LTS)

Photon Version: Fusion


2023-02-10 11:21:21

Solution: need to get the "Physics Scene" from the Runner and perform your queries there... It's the unity/physx PhysicsScene object, it has the same API as the static one.

Back to top