Weapon pickups?
Options
I'd like my player to be able to pick up weapons from the ground, but I don't know how I should synchronise this. How can I allow weapons to be picked up?
0
Answers
-
bump
0 -
It's really up to you how you should do this. Let's say if you wanted your characters to automatically pickup a weapon when you touch it, you'd do something like this:
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") return; if (other.gameObject.GetComponent<PhotonView>().Owner.IsLocal) { //Are we the player that touch this object? int targetPlayerID = photonView.ViewID; // reference to targetPlayer. photonView.RPC("RPC_PlayerPickedUpWeapon", RpcTarget.AllBuffered, targetPlayerID); } }
[PunRPC] private void RPC_PlayerPickedUpWeapon(int tarPly) { PhotonView tarPlyPV = PhotonView.Find(tarPly); if (tarPlyPV.gameObject != null) { //make sure player is active before proceeding gameObject.transform.parent = tarPlyPV.gameObject.transform; //parent object gameObject.transform.position = Vector3.zero; //reset pos gameObject.transform.rotation = Quaternion.identity; // reset rot } }
Just some untested pseudo code. Hopefully this gives you the right idea.0