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OnPlayerEnteredRoom Not Working?

samdaman93
2021-11-27 03:28:15

Hello,

I'm trying to make a player card for each player that joins a lobby. The code looks like this.

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using Photon.Pun;

using Photon.Realtime;

public class gameManagerScript : MonoBehaviourPunCallbacks

{

enum gameState {Lobby, Intro, Nighttime, Voting, Reveal}

gameState currentGameState;

int playersInRoom = 0;

// Start is called before the first frame update

void Start()

{

currentGameState = gameState.Lobby;

}

public override void OnPlayerEnteredRoom(Player newPlayer)

{

Debug.Log("triggers on player enter");

GameObject playerCard = PhotonNetwork.Instantiate("PlayerPrefab", new Vector3(0, 0, 0), Quaternion.identity);

playerCard.transform.parent = GameObject.Find("Lobby Canvas").transform;

playerCard.transform.localPosition = new Vector3(-800, 400, 0);

playersInRoom += 1;

Debug.Log(playersInRoom.ToString());

}

public override void OnJoinedRoom()

{

Debug.Log("triggers on joined room");

GameObject playerCard = PhotonNetwork.Instantiate("PlayerPrefab", new Vector3(0, 0, 0), Quaternion.identity);

playerCard.transform.parent = GameObject.Find("Lobby Canvas").transform;

playerCard.transform.localPosition = new Vector3(-800, 400, 0);

playersInRoom += 1;

Debug.Log(playersInRoom.ToString());

}

OnPlayerEnteredRoom does not call, but onJoinedRoom does. I may be not fully understanding how all of this works, but does onJoinedRoom only call because I'm running multiple builds from the same computer i.e a local connection? would this change if I was running this across the internet?

Additionally with onJoinedRoom how would I get the players nickname so that I could set some text in the lobby for that players nickname. I'm very new so all help is welcomed!

Cheers,

Comments

omid3232
2021-11-29 08:18:28

hey bro , i answer based on my self experience , if you have photon view component on that game object which include this script, connection callbacks won't work ,so i guess if you check this and remove photon view or put this script on another gameobject with out photon view component it will be called. i had the same problem and i found solution by my self, tell me if it solved your problem :)

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