Easy question for PhotonView and Observed Components

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I've been looking for a simple explanation for some of the fundamentals for photon but haven't been able to find much. I followed the Marco Polo tutorial and even got PUN working in my own game but I'm unclear on proper usage of PhotonView and Observed Components.

For PhotonView do you just need one per scene (the tutorial isn't clear on that) or are there instances when more than one is appropriate?

Also for the observed components portion of PhotonView, am I supposed to populate that with every possible gameobject that needs to be communicated across the network (e.g. Players, Enemies, Items for pick up, breakable objects, etc)? If so are people doing this via script since that could become quite arduous after a while?

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  • Thanks for the responses, that helps.