Implementation in Cocos Creator?
Hi, I'm using the Cocos Creator game engine. So far, I'm quite confused as to how to get started with Photon engine in Cocos Creator, especially this part I don't understand from the Photon Engine example:
edited February 27
Then 'Photon' and 'Exitgames' objects will be available in global namespace.
Unfortunately, all samples that we provide based on typescript code. The snippet in your post is js code generated from typescript.
For realtime client, you need to create Photon.LoadBalancing.LoadBalancingClient object, optionally override callbacks and use it according to documentation
Generated js code basically does the same.
For chat applications, use Photon.Chat.ChatClient object.