InvalidOperationException
The whole answer can be found below.
Try Our
Documentation
Please check if you can find an answer in our extensive documentation on Fusion.
Join Us
on Discord
Meet and talk to our staff and the entire Photon-Community via Discord.
Read More on
Stack Overflow
Find more information on Stack Overflow (for Circle members only).
InvalidOperationException: Failed to bind socket to [Address Ip=127.0.0.1 Port=9999]
AlCaTrAzz
2022-04-30 07:57:19
I'm getting
InvalidOperationException: Failed to bind socket to [Address Ip=127.0.0.1 Port=9999]
on a standalone client when trying to connect to a dedicated/headless server, I'll put the code snippets I'm using for server/client below, but would love any advice on what I might be doing wrong here...
var result = await runner.StartGame(new StartGameArgs { Address = NetAddress.LocalhostIPv4(port: 9999), GameMode = GameMode.Server, Scene = sceneIndex, SceneObjectProvider = NetworkSceneManager.Instance });
_runner.StartGame(new StartGameArgs { Address = NetAddress.LocalhostIPv4(port: 9999), GameMode = GameMode.Client, SceneObjectProvider = NetworkSceneManager.Instance });
Comments
Hi @AlCaTrAzz ,
The "Address" argument (https://doc-api.photonengine.com/en/fusion/current/struct_fusion_1_1_start_game_args.html#ab24301f95b9049bdf9d21b31b95693c4) is the local EndPoint where the peer will Bind (https://www.ibm.com/docs/en/zos/2.3.0?topic=functions-bind-bind-name-socket).
In your case, you are trying to bind two peers at the exact same port, which is not possible.
Usually, you don't need to worry about IP/Ports, as all the connection is handled by Fusion itself.
Or, if you still need to bind the peers, just choose different ports. If you don't set one, Fusion will pick a random available port.
--
Ramon Melo
Photon Fusion Team
Back to top