About RTT in test Photon application
I've just switch from my own networking to the Unity Steam SDK and after that I switched to Photon to cut off all the platform dependencies.
Everything seems to work BUT..
On my own server I usually had ~20+ RTT.
On Steam, depends on the player against whom I measure it was ~15-60 RTT.
With the same players (we are testing from the same part of the southern Poland)
through the Photon Room, we have stable 100-120 RTT.
Measurement code doesn't change, logically it works the same way. My question is:
Is it normal RTT on the Photon or I'm doing something wrong?
Is it caused by using default free project on the Photon?
If so, may I improve that by paying for server space?
Im connecting to the "eu" server: ConnectToRegionMaster("eu");
My dispatcher looks like this: