Integrating Unity New Input System with Photon Fusion
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Integrating Unity New Input System with Photon Fusion
RayWing
2022-10-02 08:45:48
Hi, please pardon the noob question as I am a very new developer and does not have a strong background in things.
Currently, in my multiplayer project, I am using a ThirdPersonController script created by using the New Input System under Unity. There is Movement, Jump, and HandAction.
We are using the NetworkRunner in Fusion to send data across the network to sync player movement and actions. However, we have no idea on where / how to change the NetworkRunner script so that it takes in the input from the ThirdPersonController.
A search on forums, Youtube, StackOverflow etc yielded no results as the topic was quite specific.
We would very appreciate if someone is able to point us in the right direction, or give an example of how it is done.
Comments
Isaac_Augusto
2022-10-07 14:18:50
Hi,
You don't need (or should) change the NetworkRunner script.
Inputs are pooled by the developer, please read the input manual page: https://doc.photonengine.com/en-us/fusion/current/manual/network-input
Isaac Augusto
Photon Fusion Team
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