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Fusion Local Player Lagging

AmirRahmani
2022-07-27 11:40:38

Hello Photon Team.

I created my first project with Fusion Recently. I had worked with PUN and Mirror.

So far I had some issues with Fusion but I'm learning it and it's way better than I thought. Great Job on Fusion Photon Team👍️

I'm developing a Multiplayer Car Game and so far the Synchronization is AWESOME. but the Car game object for the local player is a bit laggy and the sound effects is weird.

Here is a sample video for more info.

https://drive.google.com/file/d/1GihHAPtxJiUarpgiV-zi_2OUQp9NeuCA/view?usp=sharing

This is my Car's Components:

PlayerSync is a script I wrote for syncing Camos and Wheel Smoke Effect

I tried using:

  • Network Transform

  • Network Transform Obsolete

  • Network Transform Ancher

  • Network Position Rotation

  • Network Rigidbody

  • Network Rigidbody Obsolete

So far the Network Rigidbody was the best, but still a bit laggy for the local player.

What should I do that the network scripts won't effect the local gameObject?

Comments

manutm
2022-07-28 04:52:11

hi @AmirRahmani , i have almost the same situation here, did you find any solution for this ?

AmirRahmani
2022-07-28 14:24:20

manutm 2022-07-28T04:52:11+00:00

hi @AmirRahmani , i have almost the same situation here, did you find any solution for this ?

Not Yet.

AmirRahmani
2022-07-28 17:09:11

manutm 2022-07-28T04:52:11+00:00

hi @AmirRahmani , i have almost the same situation here, did you find any solution for this ?

I think I found the solution.

It's because the Fusion does the physics and don't let unity does it.

To fix it do these:

Go To Fusion => Network Project Configand set the Physics Engineto

  • None

Use the Network Transforminstead of

  • Network Rigidbody

I think that is all you should do.

This is my Network Transform Componenet:

Please let me know if it worked for you.

manutm
2022-08-01 13:30:38

@AmirRahmani Nope, it didn't work for me, when i did this it was causing game lag, stuck etc., which version of unity are you using.

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