Ways to identify/find network objects
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Is there a definitive guide to the various IDs used throughout Photon? I see "networkID", "photonView.viewID", "photonView.ownerID", "player.ID", "photonView.owner.ID", "photonView.owner.UserId", etc.
I'd like to pass one ID, via RPC, that allows me to find the same networked object on all clients and do something with it.
Thanks!
I'd like to pass one ID, via RPC, that allows me to find the same networked object on all clients and do something with it.
Thanks!
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Comments
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...and actorID :-)0
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Sure, just use PhotonView.Find(id) and do something with it : )
Like PhotonView.Find(id).gameObject.name.0