Ways to identify/find network objects
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Ways to identify/find network objects
NotQuiteSmith
2018-01-07 10:42:07
Is there a definitive guide to the various IDs used throughout Photon? I see "networkID", "photonView.viewID", "photonView.ownerID", "player.ID", "photonView.owner.ID", "photonView.owner.UserId", etc.
I'd like to pass one ID, via RPC, that allows me to find the same networked object on all clients and do something with it.
Thanks!
Comments
NotQuiteSmith
2018-01-07 10:44:12
...and actorID :-)
Lizzard4000
2018-01-07 13:24:12
Sure, just use PhotonView.Find(id) and do something with it : )
Like PhotonView.Find(id).gameObject.name.
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