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Ways to identify/find network objects

NotQuiteSmith
2018-01-07 10:42:07

Is there a definitive guide to the various IDs used throughout Photon? I see "networkID", "photonView.viewID", "photonView.ownerID", "player.ID", "photonView.owner.ID", "photonView.owner.UserId", etc.

I'd like to pass one ID, via RPC, that allows me to find the same networked object on all clients and do something with it.

Thanks!

Comments

NotQuiteSmith
2018-01-07 10:44:12

...and actorID :-)

Lizzard4000
2018-01-07 13:24:12

Sure, just use PhotonView.Find(id) and do something with it : )

Like PhotonView.Find(id).gameObject.name.

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