I would like to user the cross play features of EOS with Photon as Cloud Service.
Is it possible to do that? I do have EOS and Photon already integrated in my C/C++ project.
Is it possible to do that?
It don't see any reason why it should not be possible.
https://docs.unrealengine.com/5.0/en-US/online-subsystem-eos-plugin/ states the following:
Epic Online Services (EOS) is an engine-agnostic system that provides a range of cross-platform online features, including: player-centric features such as achievements and leaderboards, commercial features such as the ability to purchase in-game items, and social features such as voice communication and friends lists.
Nothing in that list is inherently incompatible with Photon.
thanks for your reply. I thought the same, but just wanted to confirm it.
Also we are not using Unreal Engine, but a pure C/C++ implementation of both SDKs.