Rotation not working when using set Parent and Network Transform Anchoring

If I am trying to parent a network object(for example a new weapon) to a player, is using Set parent and Network Transform Anchors the way to go?

I ask because when I do this the object does get parented but the rotation doesn't work on the clients side for me.



  • Are you on the latest SDK version?

    Generally, there is very little reason to parent an NO like that - just use a local gameobject to represent the parented weapon and let whatever state it needs be on the parent object. Presumably the weapon (when not in the players hand), isn't functionally a weapon anyway? It's just a prop waiting to be picked up.