Photon Pun2 VRIK, Final IK, Full Body Avatar Networking
Hello All, I recently started work on a VR Multiplayer project. I am running to some issues with syncing VRIK across the network.
I am using Unity XR, Final IK VRIK and XR Interactions Toolkit.
My issue is that when I am testing two client instances, the head movements seem to be shared.
Moving my head on one client will move the other network players head as well as my own.
I am trying to do a full body VRIK setup with Procedural Animations. I have kept the XR Rig separate from the network player instantiation.
I have passed head and hands data to another object and then passed those objects into the target of the VRIK network Player.
I will post some screen shots.
I would really appreciate some tips or help on this it seems crazy that everything else is working well but the heads are shared.
Here is the code as well
Answers
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so it was a false positive due to being on the same machine I believe.
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