Photon Pun2 VRIK, Final IK, Full Body Avatar Networking
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Photon Pun2 VRIK, Final IK, Full Body Avatar Networking
davon92
2021-12-31 20:56:22
Hello All, I recently started work on a VR Multiplayer project. I am running to some issues with syncing VRIK across the network.
I am using Unity XR, Final IK VRIK and XR Interactions Toolkit.
My issue is that when I am testing two client instances, the head movements seem to be shared.
Moving my head on one client will move the other network players head as well as my own.
I am trying to do a full body VRIK setup with Procedural Animations. I have kept the XR Rig separate from the network player instantiation.
I have passed head and hands data to another object and then passed those objects into the target of the VRIK network Player.
I will post some screen shots.
I would really appreciate some tips or help on this it seems crazy that everything else is working well but the heads are shared.
Here is the code as well
Comments
so it was a false positive due to being on the same machine I believe.
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