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Unity Photon Steam Friend Invite

NerfeR
2018-04-04 23:15:45

Hello,

I am the founder of Partical Studios. Currently we're working on a new game. We're using Photon Networking for our new game. But i have a problem about Steam Invite.

I am creating a room in game then i want to invite my steam friends to the room. For this;

CSteamID invitedUserId = (CSteamID)0;
SteamFriends.ActivateGameOverlayInviteDialog(invitedUserId);

When he acceptes the invite, how can i bring him to my room? I want him to join my room directly.
Please help me, thanks!

Comments

NerfeR
2018-04-05 22:02:10

Wow, can't any body help me?

NerfeR
2018-04-08 14:10:21

Well okay. Some one helped me and finally i have made it.
First you need to create a callback from GameRichPresenceJoinRequested_t (it's in unity steamworks api)
Then you need to bring him to your room with the room's name.

Example Code:
//The Callback
protected Callback<GameRichPresenceJoinRequested_t> m_GameRichPresenceJoinRequested;

//Creating the callback write it on void start
m_GameRichPresenceJoinRequested = Callback<GameRichPresenceJoinRequested_t>.Create(OnGameRichPresenceJoinRequested);

//When the player accepts the invite
//Create a void to join the game. Then start the void with the connection string.

private void OnGameRichPresenceJoinRequested(GameRichPresenceJoinRequested_t pCallback) {
JoinGame(pCallback.m_rgchConnect);
}

CaperCube
2020-08-20 20:40:07

Unironically, thanks a ton for replying to your own post about this, it's frustratingly difficult to find any reasonable information on this.

goeki_04
2022-10-22 17:26:04

Thanks a lot for replying on your own comment :D

It helped me alot

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