Photon Engine Support Forum
The whole answer can be found below.
Try Our
Documentation
Please check if you can find an answer in our extensive documentation.
Join Us
on Discord
Meet and talk to our staff and the entire Photon-Community via Discord.
Read More on
Stack Overflow
Find more information on Stack Overflow (for Circle members only).
How to change player timeout from 10 sec (that unity automatically sets) to 2 sec
Server list with ping and list of servers on all the regions
animator trigger not synchronizing
Spawn / Sync existing game object (Player)?
PUN reconnect / player actorID
how to check how many clients are connected to photon server?
Why does OnTriggerEnter call on client and master
Difference between photonView.viewID and PhotonNetwork.player.ID
How to count number of specific players in a lobby?
Return to lobby after leaving game
Increasing send rate makes game become more laggy
Is there a limit to the number of variables stored in room custom properties?
How to get scene load progress when using photonnetwork.loadlevel
Output all voice conversations into .wav, .mp3 etc
RaiseEvent failing. Event can't be sent!
Is PUN the right choice for dedicated servers?
PhotonNetwork.automaticallySyncScene = true explain please?
Error 10054 with Photon Server
Totally SOLVED how to get photon view or game object of owner
How to handle error 32746 (already joined)?
Room is still visible when it should not
Cannot send messages when not connected. Either connect to Photon OR use offline mode! Photon
Need help with doing nicknames, leaderboards and printing names on players
Get Player Ping and Names in room..
How to send videos through the network??
Observered components about ragdoll player
Ways to identify/find network objects
Persistent leaderboard/player ranking
Adjust ServerSettings at runtime?
Which are the best settings to sync position & rotation ?
Lag when using either the Smooth Sync Movement or NetworkCharacter script. How do I get rid of lag?
Possible to limit max players and max messages per room from Dashboard.
Is it possible to stream audio?
Client can't move Rigidbody scene object.
A game with the specified id already exist
PhotonPlayer display other players name
How do I achieve perfect movement sync using photon?
[Question] Photon Rigidbody Collision Problem
Objects with the same RaiseEvent, call just for one?
CCU --> MAU for learning games used in school?
Unity Photon Steam Friend Invite
Networking rigid body object doesn't work well
Synchronize moving platform over network(jerkin on client)
Best approach for syncing child transforms
PvP Collision Based Multiplayer
Photon not rejoining Master Server after leaving room
Send a message or RPC to single client?
Getting error 32748 (user does not exist in game) when using room.playerTTL setter
[Solved] Can't join room with the same player.NickName
Possible to set viewID at runtime?
Other clients can't see Master Client and where to call CRCCheckEnabled?
Photon Pick up Item - Like in PUBG
Enabling and Disabling objects over the network
Stuck at ConnectingToNameServer
RaiseEvent seems to not execute properly.
[Unity Pun] How to handle big amount of objects?
Proper way to sync physics and collisions
Urgent Problem, I can't instantiate players.
[Help] How to sync materials of my players' MeshRenderer.
photon networking joining room failed with same username with 2 players
Differences between Lobby and Room
Any way to disable CloseConnection for master
Connecting to Master Server works in build but not editor.
How Disable or greatly increase ServerDisconnectTimeout? PUN
Master Client only connected, players list is OK. Clients connect, players appear as null
Photon Network RPC Random Range Problem
Photon Network Unlimited Players???
Can I use photon as a database? (save information server side)
Sync loading for every players before spawn in Scene
Player prefab suddenly disappears from the scene
PUN 2, OnPhotonInstantiate isn't being called
How to connect to photon with a webGL game?
Automatic Sync Scene strange behaviour
Message limits per room enforced?
Displaying Game Over Win/Lose to players
How to reconnect before connection timeout?
Can't connect to Photon Server.
How to invite friends to play together?
Photon voice 2 - Voice chat not working?
OnPlayerPropertiesUpdate not called?
How many players are in a scene?
How to sync a variable through Photon
Using PUN Voice with OVR Lip Sync
Wait for all player in room loaded scene
Unable to receive large amount of data through RPC
Works in unity editor but not in build
Best Photon product for an Open World MMO
PUN 2 - Get Custom Properties Of Players
Set custom Properties of a room
Jitter on client side's player.
New players spawning twice on existing players
Any way to send large data via rpc's without it kicking us offline?
The type or namespace name 'RoomInfo' could not be found
Cannot hear voice in the editor neither see created speaker i the hierarchy. However works on device
Restricting joining room with non-matching game version
Client unable to see other players in the same room. Master can however.
How to create many rooms (at least 100+)
Does the server or the client initiate connections?
Detect other player has QUIT the application, not just disconnected
OnPlayerEnteredRoom/OnPlayerLeftRoom Methods - No Suitable Method Found to Override
Photon data flow and informational security
Accessing a Player by his Actor number
Pause Menu in Multiplayer Game ?
can i get Private chat history ?
How to Get the list of current Rooms in photon 2 ?
How to know which photonView is the masterclient
Need help. How to enable lobby statistics?
Problems with getting XSTS Token
RaiseEvent OnEvent() not firing
I am recieving an error Game Does Not Exist
Why OnJoinedRoom() Not Woking?
The type 'JsonConvert' exists in both 'Newtonsoft.Json
How do I send RPC call right before I disconnect from the server? (or leave the room)
Significant Problems with PhotonNetwork.time and timestamps
PhotonNetwork.LeaveRoom and disconnect all clients
Can custom room properties be arrays?
PhotonNetwork.ConnectToRegion not working
RPC - Null Reference Exception
Possible addition of "Unreliable" RPCs?
How to reconnect and rejoin when mobile app goes to background. Best practice?
Need a little help understanding data transfer between clients
How to reset room or remove room
Received OnSerialization for view ID xxxx. We have no such PhotonView...
Multiple Unity Projects - Same App ID
Cross Platform Connecting Demo
Room not visible to second client
PhotonNetwork.isMessageQueueRunning and SetRoomCustomProperties
How does the master client know others players joined room?
Join room between two countries
Observed scripts have to implement IPunObservable.
The type or namespace name 'Pun' does not exist in the namespace 'Photon'.
Streaming video/frames with rpc
How do not destroy objects when the owner exit
Pun2 working in android mode debug. but not working mode production
Continuing game once internet is disconnected and connected back again
Cant Connect From Other Computer
Photon License Server rejected floating license
(Unity) Serializing a ScriptableObject containing struct arrays containing Vector3, Quaternions etc
Problem with PhotonNetwork.GetCustomRoomList
PlayerList.ActorNumber problem
How to initialize Recorder ? Photon Voice
Maximum number of players in a room
OnPlayerPropertiesUpdate / OnRoomPropertiesUpdate are not called
How to reduce noise & echo when using Photon Voice?
How to identify player sending RaiseEvent - OnEvent
Difference PUN2 Free and PUN2+ ?
Photon Voice Stuck in Disconnecting State after Pause
PhotonView does not exist! View was/is ours.
[SOLVED] DisconnectByServerLogic and Game closed error from OnJoinRoomFailed
Outgoing audio stream bitrate?
Troubles with instantiation and ownership
Calling an RPC on a different object/class
Photon Voice 2 not working on Oculus Quest (Unity3D)
On joining a room, I get an error when I try to set my voice groups.
Difference between Actor and User
Failed to connect to server after testing each known IP. on Universal Windows Platform
How to check and join a room with a specific name
What is called when max CCU is reached?
PhotonNetwork does not contain a definition for player
OnPlayerEnteredRoom( Player newplayer ) not working
How to test two clients on one device?
Singletons, DontDestroyOnLoad, and PhotonView ID duplicate found
Implementation in Cocos Creator?
What does PhotonNetwork.IsConnected exactly mean?
Call another instance/player's method
[HELP][PUN 2] Not Receiving RPC requests when Time.timeScale set to 0
Access to third party controller scripts for Photon player instantiation
Cannot Join Created Room [SOLVED]
How to use PhotonNetwork.Instantiate with Object Data
Detect Number of players in specific rooms
JoinRandomRoom failed. Client is on GameServer (must be Master Server for matchmaking) and ready
peer being disconnected, Send buffer full
Joining and Re-joining Lobbies
Detect when user is talking with VoiceDetection
PhotonNetwork.CurrentRoom keeps returning null, even when CreateRoom() succeeded
How to identify our own player ?
System.Net.Sockets.SocketException (0x80004005)
Why am I getting a null reference exception error?
How do I access Photon Teams Manager?
Photon network won't join random room with a custom property
How to use custom player properties
Assigning a 'role' or player number for each player in the room
Setting up Client-Side Prediction and having the MasterClient keep the authoritative game state.
PhotonNetowrk.Isconnected true, client state
Setting custom player properties?
RigidBody networked player is jittering using PUN
Unity 2019.3.12 Namespace not found & unable to update assemblies
Ownership and destroying objects
Kick player WITHOUT RPC. Close connection of a player by the master client without using rpc.
Add component to instantiated gameboject
I want to call PunRPC only to a specific player
Managing Local multiplayer and Online Multiplayer
Is it Possible to Show Custom Properties List which are being set in a room?
Photon Chat not working in WebGL ?
Teleport a player to a location
Change microphone device using script
How to create a private room using Photon?
Please help, trying to sync flashlight over network,Please Help, i need to sync flashlight over netw
RPC send but not receive by player
Other players stuttering constantly
Photonview.Owner null in OnPhotonInstantiate
Problem with second client joining voice room
Best Practice for Leaving and Rejoining an existing room
Photon Voice Based On Distance (3D Audio)
Unity (WebGL) Build doesn't work with Photon Pun
How to create a squad/party system and join a game together?
How can i get (or create) a real time clock for my multiplayer game?
[solved] Unity / Gradle problems building for Android (Oculus Quest) - Could not resolve audioinaec
How to prevent older versions of the client from connecting to PhotonNetwork?
What is the ActorNumber/UserID naming scheme and clashing numbers?
Kick out all players or close the room when the master client is disconnected
How can I apply damage to my player character? And sync value across players
How can a Client destroy a SceneObject?
Unity XR Interaction Toolkit and Photon 2
Which product should I choose?
How to disconnect a player if he gets banned on Playfab while connected to game?
Question about OpRaiseEvent() and SendOutgoingCommands()
Get player number in room with ViewID
DefaultPool fails to load my prefab once or twice then it works
Does local/offline mode count against CCU?
Tickrates for Photon Server and Client
Invalid worldAABB. Object is too large or too far away from the origin.
PhotonNetwork.isConnected is even true if I have no internet access
NetworkInstantiate prefab with multiple Views
Can't get ping for all regions
How client can send data(int) to another client ???
Can I publish a game that uses the 20 ccu free license model?
How to Synchronize PhotonAnimatorView for dynamically added animator and animation controller?
Connected but failed to create room
Photon Secret Key is visible in Error Log?
How does PUN2 lift the room peers limit?
JoinRoom failed. Client is on MasterServer but not ready for operations
Where is ReturnCode Full List?
Instantiating scene object when not being a master
Android Volume Controls Broken By Photon Voice
Collision detection on the server side
How to reduce bandwidth consumption?
Problem with missing assembly reference when using Visual Studio Code editor
Bullet damage to other player with raycasting. Answer fast please(
Still having disconnection problem (ClientTimeout)
Clear individual buffered RPC calls
UserID already joined the specified game. (JoinMode = 0, Return Code
Synchronize an array between players
Screen Sharing Broadcast One to Many
Oculus Quest 2 with hand tracking, grabbable objects not synced.
Issue when master client leave
RPC call on another Gameobject
SYNC INSTANCIATE ENEMY (ZOMBIE) with Photon PUN 2
How to implement both 2D and 3D spatial audio effect in one room?
Am I misunderstanding sending an RPC to a player?
I cant join the Phasmophobia servers in Photon Laumcher and then he shows me error (0x0000124)
What is the best/easiest way to keep a ScriptableObject (class) updated for both players ?
Consistently loop through players in a room
Custom room properties update question
Port forwarding issue / photon service stopping
Problem with connecting to specific region
Photon instantiated objects delete themselves when new player joins room.
Specify game server IP address
Operation SetProperties (252) error on scene load after game - can't find origin
Issues with OnPhotonSerializeView
OnPhotonSerializeView error IndexOutOfRangeException
Unity using Photon.Pun not working
How to get the list of all rooms
OnRoomListUpdate not being called
Implementing Party/invite for friends to join together in a room
How can I get current room's name with PUN 2
Can't start OFFLINE mode while connected!
Generate unique room code to share with friends
Keep some player instantiated objects in the room when leaving
Get Room properties and Player properties
GetRegions Failed Error ( GetRegions failed. Can't provide regions list. )
PhotonNetwork.SetMasterClient() not working
Instantiate the game object for the local player only
PhotonNetwork.InstantiateRoomObject has owner != null?
Photon Voice 2 - Quest 2 Speaker/Headphones
Photon Mic versus Unity mic on different platforms and settings
Player disappear, no errors or anything else happens
ERROR You have missing MonoBehaviours on your gameobjects!
Sending messages directly from client to client
Why do I get Operation LeaveRoom (254) not called because client is not connected or not ready yet
Problem with Joining (players are joined, but apparently not in same room)
When will onroomlistupdate() be called?
Deleting Library folder and opening results in an infinite import loop
Problem with removing players from lists on leave/disconnect
[Resolved] Using MySQL Database with Photon
Checking when all players have loaded in and then creating an array
How do I sync character colors?
Photon user objects destroyed on disconnect
How to work with addressable x resources
CreateRoom failed. Client is on GameServer(must be master server for matchmaking) and ready. Wait fo
How to fix matchmaking when only a few users are existing?
How to setup photon room code join system
Exceeding bandwidth limits by a lot.
Issue with the PlayerNumbering.cs script in the PUN Utility scripts
How do you send data to client from the server.
Locate Master Client GameObject using PhotonNetwork.IsMasterClient
Buffered RPC vs Non-buffered RPC (initializing joining players) + design patterns w/ Photon
Photon Transform View Not Syncing
How to disconnect from the server and connect for the second game?
Create Room sometimes doesn't join the room
PUN Callbacks are sometimes not calling back.
Disconnected after change the scene, but DisconnectCause is just None.
RPC AllBuffered and OthersBuffered
PhotonNetwork.ServerTimestamp reads completely different values
PhotonNetwork.KeepAliveInBackground takes 10 seconds longer than expected to disconnect
Help with a Unity crash potentially caused by PUN
Different prefabs for owner/non-owner players with same Photon View
How to do Additive scene loading
Problem with Room.SetCustomProperties not working
What is the Difference between PhotonNetwork.Ismasterclient and PhotonView.ismasterclient in Photon
Clients not updating gameobject after RPC received.
Some of the scene object's view id changes to 0 when I run the game
Having Issues Connecting To Master Due To 'Disconnect By Server Logic'
Loading a scene with Unity's Addressable System
'PrefabStageUtility' does not exist in the namespace 'UnityEditor.Experimental.SceneManagement'
Unity Problems with Photon Connection Problems
Some questions related to photon fusion
Fail to connect on local Photon Server with WebSocket
How do I sync head rotation over network?
Not able to set transform.position. Player keeps snapping back to position before change.
Ball synchronization in multiplayer game?
[Solved] Adding Photon View via code on Unity
I don't know this Error Please Help me
How can I fix the problem of joining the same room after disconnecting from it?
How to synchronize animations without using parameters and transitions
Players spawned double but why?
Players are active in the same scene, however can't interact with each other.
Why can't I get a list of all the player's GameObjects?
Muting a specific player with photon voice
Players not seeing the same thing
Pls Show example code how to add custom properties listed in lobby and how to get them from lobby
Understanding Set Custom Properites and CAS
Trouble with Connecting to PhotonChat Error ChatClient not implemented
On clicking A Button in a current Room
Tying to parent objects in game with Photon.PUN OnPhotonSerializeView
Using Input System with Fusion
How to propery use Player and NPC in Photon multiplayer game
Difference between PUN classic and PUN2
How do I enable or disable a object for all players?
new scene trying to read custom properties but getting null reference
Best practice to sync the position of NPCs
The type or namespace name 'PhotonView' could not be found
How to make an object visible only to one player not the other one
PhotonNetwork.CloseConnection(playerToKick) does not remove player from room
About RTT in test Photon application
Android build errors with updated SDK.
onRoomListUpdate not updating roomlist properly?
Caught exception in OnEvent() for event code 200
CustomProperties on current room players not correct for new players entering the room
How to add a string to a player custom properties
Leaving a room and joining a new random room?
How can other players destroy room objects?
MasterClient Application Pause
PhotonNetwork.Instantiate Players as Child of empty game object...
Unable to join Discord because I can't change the name of my account
About using PUN in self hosted Photon Server
Setup photon on Amazon EC2 Servers
OnPlayerEnteredRoom Not Working?
players can't connect to each other
Urgent help, OperationResponse 230
About Dedicated Server Integration
How to despawn if Object is manually instantiated?
Two Players at same time create two rooms, JoinRandomOrCreateRoom not found in SDK
About photon local server setting
Kick player if the App (Android) is paused/in background
Photon Pun Sharing Arrays of Bytes! I'm stuck
How to join a different room while currently inside a room?
I can't leave room by clicking leave room button and it says operation leaveroom(254) not allowed
OnChange callback is no longer invoked for non-zeroed properties..
Photon Pun2 VRIK, Final IK, Full Body Avatar Networking
Can I get the Photon Fusion plugin to Photon Server?
Why is my WebGL game failing to connect?
Structure with string cannot be used as a RPC parameter.
How to set MasterClient in SharedMode?
Get PhotonView through Player object / Get all PhotonViews in current room
Voice chat in Unity help needed!
Raise event - custom type not found - passing a list of vectors
Error joining room code 32758 Game does not exist (2 unity projects with same Photon AppId)
プレイヤーが入室後、全てのObjectを読み込めたタイミングを知りたい
Is there an offline mode in Fusion?
Nullreference on NetworkRunner after an RPC
[BUG ?] OnSessionListUpdated not called
Query for how to set up my network objects
How can I sync scenes for players joining later ?
Fusion-Voice integration error
New to Photon. How can I make sure the players spawn in the right place?
NullReferenceException when calling RPC
[Solved]Excuse me,I had this problem when I transferred the owner, what is the reason for this?
Fusion Spawn() and RPCs acting much slower than PUN Instantiate() and RPCs
Topology vs. Input and State Authority
Networking VR with XR Interaction Toolkit & Oculus SDKs
How to disconnect from PhotonNetwork Completely and Correctly
New app - Photon Realtime vs Photon PUN
Which Photon product to choose?
how to set max player to orginal lobby
NullReferenceException on StartGame
Meta Avatar Synch using unity Photon networking
On M1 mac, Fusion always fails with
How to invoke RPC on master client?
How to remove Photon completely from a project? Or bring up Set Up wizard again
Players Controlling Each Other
How to sync variables across clients?
Using FMOD with Photon Voice in Unity
Why does PhotonStream not work?
About switching to self-hosting
exiting receive thread (inside loop) server wss
Can photon make game like Rise of kingdoms or similar
How to create global lobby system with fusion
How to detect player disconnect or leave the game?
[PUN2/Local/Quest2] Can only connect to a specific local server with Oculus Quest 2 VR headsets
Selecting the right Photon product
What does For Games only mean on the PUN pricing page?
Unity Video Player not synchronized for all players.
What does Interpolation Target do in NetworkTransform component?
Is NetworkArray optimized to only send the changed elements
What's the best way to check if a projectile has hit another player?
[Time] Getting the server-synced time?
How to handle large data chunks in Fusion
How to disable/limit Fusion Unity SDK from weaving all DLLs?
Can't to connect to photon server in WebGL websocket and websocketsecure
How to exit from a room so that OnPlayerLeft callback is called on the local client as well?
How to get and compare the custom properties of all players inside a room?
Setting player TTL at a higher value to avoid being kickout due to scene loading and leave room
Fusion Network Transform Interpolation
How can I use the JoinSessionLobby/OnSessionListUpdated to receive a list of sessions one can join?
Network Transform Jittery Movement
Photon pun Doesn't connect to master suddenly
How to disable development mode on unity editor?
How to sync a gameobject with common values
Is there a way to check which scene the host is in?
Current room's custom properties aren't changing
List of Rooms and Custom Properties
Matchmaking doesn't work Photon Fusion
Initialize database after Runner.Spawn
How do I make a Players Online count in a lobby?
Error and warning occur in the Animator View (SceneObjects)
Failed to find a PhotonView With ... for incoming OwnershipUpdate event
Is there a way to handle re-connection in Fusion or do we have to handle it manually?
how to sync audio coming from instantiated game objects so all players can hear it?
Tick of update call is different from expected result.
Fusion Application Loop Demo Bug
Mono Cecil has errors when trying to download
Any plans to support the Godot engine?
LeaveRoom and Disconnect are not working at all
Having trouble getting player count on Fusion
About Multiple Dedicated Server
Unity Script Error CS115 no suitable method found to override
Can't spawn objects/rpc in shared mode
Error CS0246 in Fusion.CodeGen.cs when trying to build for IOS
Before I launch this update, tell me about Photon Animator View
Manually Instantiated Network Object Not Syncing Position Correctly
SetActive(false) object for all players in room
Operation JoinLobby (229) not allowed on current server (NameServer)
How do I make a list of players in the current room with nicknames?
How to correctly set up Network Transform/Network Rigidbody?
Stuttering movement with Photon Transform View Classic
problem about send buffer full
Respawn player game object after dead
Adding a new Photon Animator View to a Photon View's Observable Components at runtime
How to implement a Networking Line Renderer in my Script?
Is Photon (Fusion)Unity Networking support the WebGL multiplayer game?
How Do I Load New Scenes With Pun?
Calling RPC after OnPlayerJoined
Is there a way to get room list from every region?
Some questions about fusion limits
I want to disable networkobject(player) when get out of Aoi(Area Of Interest)
Raise Event alternative in Fusion?
Trouble with Fusion Tutorial 102
Fusion in Headless Mode on a Server
On second player joining, the cameras for both players switch to the second player
Instantiated Object is not Synchronizing
Spawned() not called on NetworkBehaviour
Object transform scale changing at different velocities in host and client
Problem with syncing child object rotations
Manipulating the transform of a NetworkTransform object
Set a username / displayname in fusion
How do we use Snapshot Interpolation?
Hi! I am using photon with unity and im trying to sync players skins and hats, But it doesn't work.
How I can switch the StateAuthority?
Joining a room fails every time NEED HELP unity
[Duplicated] Getting an InvalidOperationException
Getting an InvalidOperationException
Network Transform vs. Network Transform Obsolete
Best way to find which player is 'my' player in scene?
How can I detect the speaker audio group?
Disconnection Issue Server Timeout
Voice 2.31 - errors with Unity WebGL
Fusion and collisions - OnTriggerEnter and OnTriggerExit questions
What is the correct approach to teleport a player in Fusion?
[FUSION] Sync text between clients
Piracy/Cracking Costing Data/Traffic/CCU
NetworkObject of my NetworkBehaviour is null for object in scene
whats casuses this NullReferenceException
Leave & Quit from a Game Session to a Lobby
Network Security and Photon Server Ports
Player position not synchronizing [Photon Transform View]
Interpolations of NetworkTransforms in Shared Mode Bugged
RPC method not found on obeject?
photonView.IsMine is set to false when it should be on true?? Please help
How can I use Photon with visual scripting tool Bolt
How to publish a multiplayer game on Steam cost-effective
What is the proper way to AddForce in Fusion?
Fusion and handling async loading prefabs that contain network objects
Sync object transform from client side
Is it possible to use Epic Online Services (EOS) with Photon?
[REQUEST] Unity WebGL Support for Photon Voice
instantiate players with different data PUN2 Unity
Is Photon Multiplayer compatible with Unreal Engine 5?
An error has occurred during a TLS handshake.
An error has occurred during a TLS handshake
How to solve conflict problems between Photon PUN 2 and Photon Voice 2?
PUN doesn't work in release builds, but it works in Development Builds
Add NetworkMecanimAnimator at runtime
Rotation not working when using set Parent and Network Transform Anchoring
Client can not move its own player
Fusion - Late joining players and existing NetworkObjects
How To Change Sessions / Rooms?
How do I despawn NetworkObject with no stateAuthority (Shared Mode)
I get error when I request state authority (shared mode, 1.1.2 Nightly )
How can I get PlayerRef of MasterClient in current session ( shared mode, nightly 1.1.2 )
Why is my input lag on clients
RPC Only Calling on Master Client
How to make RPCs Only Call on Other Clients?
How to set Player Custom Properties in Photon fusion?
How can I pass data with photon Fusion
How can I use assembly definition files in Fusion?
Is Fusion Shared mode not good for physics?
how can I send a data with photon fusion
Caught exception in OnEvent() for event code 255 Error when trying to create a room only on build
Trying to implement keep alive background thread in Unity but keep getting client timeout
Photon Fusion for Turn based Game
player animation states not syncing over the network on joining the room
stream.SendNext / stream.ReceiveNext - how do them work in multiple scripts?
PUN2 Position and Animation SYNC Problem
PUN2. - Always get DnsExceptionOnConnect
Integrating Unity New Input System with Photon Fusion
Object reference not set to an instance of an object error.
In NetworkCharacterController (Fusion's sample code) why is Velocity and IsGrounded Networked?
Does PhotonNetwork.LocalPlayer.NickName carry over scenes?
How to sync Game Manager values with all the players?
Broken Prefab Table?, Spawnable Network Objects Prefab Source showing Null
Can not Instantiate before the client joined/created a room. State
About network rigidbody interpolation in fusion
How to RPC a Singleton Function?
How to disconnect and reconnect/rejoin in room
FixedUpdateNetwork is not being triggered
Raycasts not working in multi-peer mode
How could I check the player count of a certain session
How to properly delete an object over the network?
How to spawn players in spawn positions without overlapping?
Root Motion and Photon Transform View
How to change port on Photon Fusion
How to change volume of voice chat?
Best Practices for Initializing State and Determining Local vs. Remote Spawned Objects?
Weaver Exception when load the Fusion Application Loop example
Count of rooms is zero after room creation
late joining players don't see any changes made in the scene
Do Unity WebGL games always have to use the relay server?
Type or namespace name PhotonVoiceNetwork could not be found
Gameobject is jittering when its ownership is transferred to another user!
Disconnecting as the Host player.
Not to able connect Host and Clients on different mobile network
Disconnecting when join or create a room
Play video in multiplayer room
Rotation not working when using Network Rigidbody
When I try to join some room with roomName ,I get this error,please,help me
Change Public room to Private (Fusion)
Issues with fusion not working
How do I make fusion join a random room with active players?
Anyone working host migrating Photon Fusion advance asteroids in Unity 2022.2.1f1?
In pohton fusion How do i disconnect session in Shared mode and Can I know the cause of the disconn
Spawning, GO.setActive and changing transform parent
Connect time out while my codes are as same as fusion 102
Adding and getting Players score in team.
I have error with Photon Voice
Can we use NetworkDictionary ?
Switch host without migration or call a HostMigrationToken manually (FUSION)
How difficult is Fusion/Quantum compared to PUN2?
Why is Photon Quantum only for Gaming Circle Members?
How to fix Photon is not defined in TS
Physics.OverlapSphere or Physics.OverlapSphereNonAlloc Not Working With Photon Fusion
How can I find and access Local player components using PUN2 in Unity?
Runner.spawn spawns object correctly in host but not clients
Despawn orphan players in Fusion shared mode
Jitter When Enabling Client Predicted Physics
How to properly load one player to another scene?
Unity MonoBehaviourPun and MonoBehaviourPunCallBacks not working
where to find my fusion app id ?
Runner.Spawn spawn wrong position on a client
My Player is not moving smoothly when I connect to different network.
Can we Set PhotonNetwork.NickName after Joining a room? And/Or even after Leaving Lobby?
Spawning AI enemies using object pool and Photon
Unity Convert Mirror Project to Photon?
IL2CPP build error with Photon Voice
Problem in Joining A Random Game Session in Photon Fusion
[SOLVED] Fusion linux dedicated server Segmentation Fault
An issue with SetActiveScene and Runner.shutdown
Photon Fusion Setup Not Working With Some Devices
How to Disconnect player from room in a proper way.
How do I adjust the Peer Room value??
Prefab table can't add Network objects
Local simulation is not allowed to send this RPC
From Single gamemode to Mulitplayer/Shared Game mode.
Type from UPM package has not been weaved
[SOLVED] Received RPC...PhotonView does not exist!
Hi, I'm not sure what CCU means!
PhotonNetwork.Disconnect() Problem
[SOLVED] Get ping of other peers
OnPhotonSerializeView() not getting called.
Network Jitter - I'm Desparate?
Issue passing string[] array as RPC parameter
[Photon Cloud] Maximum Byte[] Size for and RPC?
RPC vs Reliable Delta Compressed
Can I save server-side data with PUN?
Finding an item by its photonview id..
sending profile picture over photon
Converting a byte[] from java (JNI) to pass to NDK
Room renaming, Unique room names and lobby room list sorting
Photon.Instantiate not refreshing for recently joined player
[SOLVED] Changing scenes in a room
Number of Players Supported by Photon Cloud?
Problems to instantiate an object just once
Close room even if others are in it?
photon.instantiate all objects under resources/folder
Shared object (a ball) between clients
How to clear out a room or destroy?
Expanding 999 limit for PhotonView.
How to handle return values RPC-style?
Keeping the Photon Room open when all players leave
RPC not triggered on all clients
How to stop player from joining any room in running game
How to update custom player properties
One Room, Multiple scenes - players in different scenes.
Accessing a variable across all players.
Game Freeze issue (Unity3D with PUN+) - help needed!
Hw to check if user is connected from multiple devices?
Change Photon Free Application ID
Changing a material on a character
Re-parent networked game object
Player Character Glitching (Sync Issue)
Adding login and account functionality
Reset player custom properties
Change value of custom property
Missing compiler required member 'System.Runtime.Compiler...
How to check which player belongs to the client.
[SOLVED] User unable to connect to cloud (Connect() failed)
How do I get my local player's PhotonView?
Photon Server timeout disconnect
Error [32765, Game Full] When below max players
PhotonNetwork.time & online timer
WebGL + Unity 5 + (Secure)Websocket - Self Hosted - Not working
How to correctly use DontDestroyOnLoad on a gameobject with PhotonView?
(FREE) Photon Networking error..
What exactly happens when reached CCU limit?
Easy question for PhotonView and Observed Components
Max number of players in a room?
Are there any bandwidth limitations?
Stuck on ConnectingToNameServer
Identify Master player in Room
How i get my UserId or a player UserId?
Get Player Ready Check and Start Game.
How to rejoin the room after a player disconnect from Photon
IPunPrefabPool Example for Object Pool
How can i get all connected photon player view id on button click ?
How to know if a player is already connected
Photon Animator View - What about Triggers?
Send an array of int[] via RPC
internet connection availability
[Solved] Photon PUN broken in build, works in editor
Ev Destroy Failed. Could not find PhotonView with instantiationId
Enable Unity's Ui only for the player how triggered it
Received OnSerialization for view ID xxxx We have no such photon view.
Difference between Unreliable on Change and Reliable Delta Compressed
What exactly is a master client and how it should be used?
ThirdPersonController and Photon
Namespace errors when importing Photon Voice
Not both transmitting voice, but just the client that was started last
Why i can not connect to Photon chat ?
Best way to detect user disconnects
Photon voice proximity voice chat?
PhotonTransformView and PhotonRigidbodyView
Can PunRpc be passed from parent gameobject to child
Unity display player list in room with unity's new UI
Offline mode connecting online anyway!
Multiple scenes loading ontop of eachother
How do you set the parent object of a PhotonNetwork.InstantiateSceneObject?
Leaving and Rejoining a room problem
custom class object sent over RPC
How am I able to sync particles from my gun with other clients?
[SOLVED] Can't move when two players are connected
How to use Join random room with filter
How to create a custom skin for each player
How to know if player connected to server
PhotonNetwork.Instantiate / Different Scenes
How to sync movement speed properly in my case?
CustomRoomPropertiesForLobby is not working
Explain how to use byte code on PhotonPeer.RegisterType()
Parameter type does not match (remote Animator)
Cant see players which are already joined.
Connecting with multiple local players
Reconnect after application is terminated (on mobile too)
How do I get the current player's region?
Is there an official/unofficial Photon Discord server around?
How to create the Private chat system with Photon Chat?
OnPhotonPlayerDisconnected not called after Disconnect() ?
Send multiple data via RPC to limit message on Photon Cloud
Back to top