Delay in receiving messages from client to server
Options
Comments
-
0
-
0
-
How much are you sending (size and frequency)?0
-
It is a turnbased game and when user sends a response to server it gets received on Server after some delay.
As far as the frequency is concerned we are sending 1 to 2 messages per second.
I am not sure how to calculate the message size is there a method defined on SDK that gives us the size of message.
I have tried PhotonPeer.getBytesOut() but its not defined in SDK.
Thanks0