Delay in receiving messages from client to server

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We have card base game in which data is transferred in the form message code, as the room increase we are getting delay to receive messages (30sec to 1 min) from client to our dotnet server.

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  • chvetsov
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    hi, @para_goel

    what client sdk are you using? what server sdk?

    best,
    ilya
  • hi @Ilya
    server SDK-> dot net
    client SDK -> javascript SDK
  • chvetsov
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    @para_goel what version of server SDK 4 or 5RC1?

    @vadim could you chime in?

    best,
    ilya
  • para_goel
    para_goel
    edited September 2021
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    hi, @Ilya
    we are using SDK 4
    Delay is coming to receive message from client to server and from server to client working properly
  • Tobias
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    How much are you sending (size and frequency)?
  • It is a turnbased game and when user sends a response to server it gets received on Server after some delay.
    As far as the frequency is concerned we are sending 1 to 2 messages per second.
    I am not sure how to calculate the message size is there a method defined on SDK that gives us the size of message.
    I have tried PhotonPeer.getBytesOut() but its not defined in SDK.
    Thanks