built webplayer stuck on "peer created" -> Works in editor/WebGL
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jCan
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Well, as the title states;
The game works fine in editor or WebGL but once I build to webplayer, it doesnt pass "peer created";
What could cause this issue?
I've tried changing the region, appid, updating photon, nothing helps so far;
I've been stuck trying to figure this out for some weeks now, any help would be appreciated;
The game works fine in editor or WebGL but once I build to webplayer, it doesnt pass "peer created";
What could cause this issue?
I've tried changing the region, appid, updating photon, nothing helps so far;
I've been stuck trying to figure this out for some weeks now, any help would be appreciated;
0
Comments
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Hi,
Have you tried to switch protocole between udp and http?
Bye,
Jean
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In photon settings, you mean between udp and tcp?
Changing the protocol to TCP works but I'm making an FPS, Isn't tcp a bad choice in such cases? Or is it that TCP is the only protocol allowed for webplayer ? (which somehow i missed before)0 -
Hi,
Indeed, I checked with the developers, there is a bug in the dll.
Please use this link: https://drive.google.com/file/d/0B9penwzMkhSLOU1vbEsxN21kd28/view?usp=sharing
Note : It's compatible with 1.77 and 1.78 but unlikely with older versions of PUN
Let us know if you still have problems.
Bye,
Jean0