built webplayer stuck on "peer created" -> Works in editor/WebGL

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jCan
jCan ✭✭
Well, as the title states;

The game works fine in editor or WebGL but once I build to webplayer, it doesnt pass "peer created";

What could cause this issue?

I've tried changing the region, appid, updating photon, nothing helps so far;

I've been stuck trying to figure this out for some weeks now, any help would be appreciated;

Comments

  • jeanfabre
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    Hi,

    Have you tried to switch protocole between udp and http?

    Bye,

    Jean

  • jCan
    jCan ✭✭
    edited November 2016
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    In photon settings, you mean between udp and tcp?

    Changing the protocol to TCP works but I'm making an FPS, Isn't tcp a bad choice in such cases? Or is it that TCP is the only protocol allowed for webplayer ? (which somehow i missed before)
  • jeanfabre
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    Hi,

    Indeed, I checked with the developers, there is a bug in the dll.

    Please use this link: https://drive.google.com/file/d/0B9penwzMkhSLOU1vbEsxN21kd28/view?usp=sharing

    Note : It's compatible with 1.77 and 1.78 but unlikely with older versions of PUN

    Let us know if you still have problems.
    Bye,

    Jean