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How can server access players UserId
I am using Fusion with dedicated server. The all players are using PlayFab login for entry the game. And I am they are authenticating with custom server when connecting to my fusion dedicated server.…5 -
Re: Interpolations of NetworkTransforms in Shared Mode Bugged
Hi @IndieanaJones, @Daniel6 and @PetriAuvinen! Thanks for your detailed reports about the issues regarding NT interpolation of remote objects in Shared Mode. The legacy interpolation algorithm has be…0 -
Re: Custom Operation on Photon Server not working
Hey, join their public discord if you are finding it difficult to understand some parts of the server. They have a #server channel where a few regular people pop in every now and again. Some of us ha…5 -
Authentication error - OperationResponse 230: Return code: -2
Hi everyone, I am new to self hosted server and I encountered this error when I tried to host a server on my local machine. If I set the port number in the PhotonServerSettings into 5058, it returns …1 -
error message code 32752 when creating a room
Hello, So i am using the demo script "LobbyMainPanel" so no one can say it could be my code, and checked all prefabs and using close to or exactly like the demo of the Asteroids that Photon…0 -
Re: Any update on when the release/link of the v5 Server SDK will be fixed?
What Ilya meant: It's released. https://www.photonengine.com/en-US/sdks#server-sdkserverserver And the notes: https://doc.photonengine.com/en-us/server/v5/version-history/whats-in-photon-56 -
Re: Photon voice not working in oculus quest 1.
It looks like Microphone is not recognized. The log file says, [PhotonVoice.Recorder] 2021-02-15T03:23:17:[PV] MicWrapper: microphone '' initialized, frequency = 16000, channels = 1. And I tried Unit…5 -
Re: Failed Creating room when using PlayFab
UPDATE: The issue should be resolved now. From Photon side: we added a fix and started rolling out to a separate cluster and moved affected apps from customers that reported this there. We will conti…5 -
Re: Transform View Not working
@MadFerret, sorry for the late reply. You should possibly not sync each piece of a car by itself. This adds overhead, compared to just telling the other players where the car is and where it moves. T…5 -
Re: Keeping an empty room alive?
Hi @LucasSQ, Thank you for choosing Photon! For completeness and future reference: I wanted to add that you can keep a room alive for up to EmptyRoomTTL milliseconds. The maximum value being 300000 m…2