@Christian_Simon I am very thankful for your fast answer I already tried to transfering ownership of ball object with "request ownership" method but it gave me an error and today ı tried to transfering ownership with "TransferOwnership" method after your answer and it mostly solved my problem i am using "PhotonTransformView2D" script and ı set "Lerp" equal 10.so my "ball object" almost moving perfect now.Also ı will take a look PUN 2 Beta example.Thank you for your help and have a good day. EDIT: I implemented my own synchronization script and it is working perfect now.
Removed: Setting of protocol 1.6 when connecting directly to a Master Server. This was a workaround for older Photon Server SDKs.
Note: If you host Photon yourself, you can set the LoadBalancingClient.SerializationProtocol to SerializationProtocol.GpBinaryV16, before you connect.
PhotonNetwork.NetworkingClient.SerializationProtocol = SerializationProtocol.GpBinaryV16;