Rotation not working when using Network Rigidbody
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Network Rigidbody does sync rotation. How are you modifying the rotation? Keep in mind that when using dynamic rigidbodies you cannot update transforms/rotations directly but should use the functions on the rigidbody instead of transform to move / add force.
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I don't do anything to sync rotation. The rotation that happens by the physics simulation does not sync. If I do it manually it works fine
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I found the issue. Turns out it didn't have anything to do with photon, but rather with my physics material. Putting the friction to 0 makes it turns extremely slowly
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