Command Line and connecting issues
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JD11337
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Hi, we are using the self-hosted Photon server to host our game, when we use PhotonControl.exe we can connect via Unity, but when we use the command line to start LoadBalancing ("PhotonSocketServer.exe /run LoadBalancing") and to set the correct IP we can't connect via Unity as it goes to ConnectingToMasterServer and after a couple seconds disconnects and throws ClientTimeOut error.
Everything is set properly because we can see it when we're using PhotonControl and the CLI together (LoadBalancing starts and the IP is set correctly). Any ideas why it won't connect? Are there any differences between starting LoadBalancing from PhotonControl and Command Line?
Everything is set properly because we can see it when we're using PhotonControl and the CLI together (LoadBalancing starts and the IP is set correctly). Any ideas why it won't connect? Are there any differences between starting LoadBalancing from PhotonControl and Command Line?
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Comments
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hi, @JD1337
there should not be any difference. maybe you are using different config when start for command line
what version of sdk are you using?
could you provide logs from successful run and from unsucessful?
logs are situated in two folders bin_win64/log and deploy/log
best,
ilya0 -
great news
thank you
best,
ilya0