SceneLoadLocalDone called before scene loaded
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in Photon Bolt
If I start up a server and look at the active scene during the SceneLoadLocalDone callback, it tells me the previous scene ("Main") is still loaded. If I then search the scene for certain GameObjects I just get null references back:
Is this expected behavior?
Unity 2019.3.13f1
Bolt 1.2.13
GAME: Loading scene DemoScene... BOLT: Scene DemoScene enqueued to load BOLT: Found 0 Scene Objects GAME: SceneLoadLocalDone (Scene=DemoScene Token=null) GAME: SceneManager.GetActiveScene() = (Name=Main Loaded=True) GAME: Scenario = null BOLT: Loading DemoScene (2) GAME: Spawner.Awake GAME: Unity_OnSceneLoaded (Scene=DemoScene) GAME: SceneManager.GetActiveScene() = (Name=DemoScene Loaded=True) GAME: Scenario = Scenario (Scenario)
Is this expected behavior?
Unity 2019.3.13f1
Bolt 1.2.13
0
Comments
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Hello @koryspansel ,
Thanks for your feedback, we are investigating the case.
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Ramon Melo
Photon Bolt Team0