What is the best solution for a physics based ball game?

Hi all. I have a local multiplayer ball game and i'd like to make it online multiplayer. Four players control a ball each which is moved with physics, and attempt to hit football into the other teams net, pretty simple stuff. However I don't know where to start in order to have this work as a multiplayer online game using a Photon solution.

Is this type of game possible with Bolt or one of the other Photon solutions, if so which one?

Are there any resources / tutorials I can read in regards to physics networking.

Thanks for the help guys


  • Do you solve your problem ? I try to find same solution for my game.
  • I don't know what to use, but i think Blot worth trying.
  • Try unreal rolling ball and use photon cloud plugin from marketplace?

  • I came across the same problem and I don't know how to solve.
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