What is the best solution for a physics based ball game?

Hi all. I have a local multiplayer ball game and i'd like to make it online multiplayer. Four players control a ball each which is moved with physics, and attempt to hit football into the other teams net, pretty simple stuff. However I don't know where to start in order to have this work as a multiplayer online game using a Photon solution.

Is this type of game possible with Bolt or one of the other Photon solutions, if so which one?

Are there any resources / tutorials I can read in regards to physics networking.

Thanks for the help guys
Martin
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