Photon server disconnects only from webGL.
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The webGL built into the Unity client connects normally, but the webGL client on the website exits without staying connected.
however. If the Unity client is connected first, the connection will be maintained even when connecting to the webGL client through the website.
( And the peer.DisconnectTimeout value doesn't matter.
I changed it to 100000 but the connection was lost. )
(unity client build : No problem.)
( webGL client on chrome )
however. If the Unity client is connected first, the connection will be maintained even when connecting to the webGL client through the website.
( And the peer.DisconnectTimeout value doesn't matter.
I changed it to 100000 but the connection was lost. )
(unity client build : No problem.)
( webGL client on chrome )
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Oh, the image didn't go up. I'm sorry. Can you see this link?
https://forum.photonengine.com/discussion/15345/its-fine-when-running-webgl-in-unity-but-running-webgl-through-a-web-browser-breaks-the-connection#latest0