It's fine when running webgl in Unity, but running webgl through a web browser breaks the connection

edited January 22 in Photon Server
I think this situation is related to the TimestampOfLastSocketReceive variable in PhotonPeer class.

This is because the TimestampOfLastSocketReceive value is positive if the connection is not broken and the connection is good, and negative if the connection is lost.

(Well connected situation.)
(bad situation)

somebody help me


Sign In or Register to comment.