Addforce Sphere
Options
Hi,
Is it possible to move a ```TrueSync/Sphere``` with AddForce, and have the ball rotation looking realistic?
If you add a textured material to ```Demo/Boxes/prefabs/Sphere``` and then launch the demo, you can suddenly see how the rotation of the sphere doesn't match the direction of the force.
Is it possible to move a ```TrueSync/Sphere``` with AddForce, and have the ball rotation looking realistic?
If you add a textured material to ```Demo/Boxes/prefabs/Sphere``` and then launch the demo, you can suddenly see how the rotation of the sphere doesn't match the direction of the force.
0
Comments
-
Hello @feathers, we noticed a few issues with the physics engines we used, in next version we will open source its code, so anyone can take a look better.1
-
That sounds good, although I wouldn't really know where to start to fix the rotation issue.0
-
ok, i actually worked this out. You just need to add a TSMaterial component to the sphere, and apply friction values to that.1
-
Nice @feathers, good finding.0