Why do I get PhotonVoiceSpeaker: Player underrun messages
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jules43
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I have a fairly simple Photon Voice setup with pretty much everything set to automatic, and it seems to be working nicely.
However, I get regular warning messages from PUNVoice, for example:
Thanks
Jules
However, I get regular warning messages from PUNVoice, for example:
PUNVoice: PhotonVoiceSpeaker: player underrun: 161104/165360(164329) = 4256 UnityEngine.Debug:LogWarning(Object) PhotonVoiceSpeaker:Update() (at Assets/PUNVoice/Scripts/PhotonVoiceSpeaker.cs:166)What is causing it? What does it mean? and how should I fix it?
Thanks
Jules
0
Comments
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PUNVoice logs this and skips few samples periodically when it plays back a little bit slower than incoming packets arrive. In theory this may be due to different clock speeds on devices. These warning were added for development purposes. You can safely skip them, We may remove them from PUNVoice in future.0
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Thank-you0