Why do I get PhotonVoiceSpeaker: Player underrun messages

jules43jules43
edited March 2016 in Photon Voice
I have a fairly simple Photon Voice setup with pretty much everything set to automatic, and it seems to be working nicely.

However, I get regular warning messages from PUNVoice, for example:
PUNVoice: PhotonVoiceSpeaker: player underrun: 161104/165360(164329) = 4256
UnityEngine.Debug:LogWarning(Object)
PhotonVoiceSpeaker:Update() (at Assets/PUNVoice/Scripts/PhotonVoiceSpeaker.cs:166)
What is causing it? What does it mean? and how should I fix it?

Thanks

Jules

Comments

  • vadimvadim ✭✭✭
    PUNVoice logs this and skips few samples periodically when it plays back a little bit slower than incoming packets arrive. In theory this may be due to different clock speeds on devices. These warning were added for development purposes. You can safely skip them, We may remove them from PUNVoice in future.
  • Thank-you
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