What happens to rooms?
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What happens to rooms if all of the players leave? Do they ever get destroyed or do they just exist forever? Should I run a command to destroy the room when all players have left?
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@zigglr
I made a mistake in the previous post, since I can't edit it anymore, here is the correct answer which I verified with tests:
nomatter what thePlayerTTL
value is, when all players leave the room it becomes "empty" and it gets closed (removed from Photon servers memory) afterEmptyRoomTTL
milliseconds.
I apologize as I mixed up 2 different things.0 -
fyi - deleted the misleading post1