Is there a Create a class script for the boot camp demo?
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Not sure I understand what kind of script that would be?0
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I made a Create a class menu. The done button sends the gun number to a gameobject. message = "SelectGun" + gun; gun is 1 2 or 3. I need some help making this work with Photon Bootcamp Demo. So players can create a Class. The files are to big to send through this post.0
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So you would have to send the "SelectGun" message to others?
I think we're still confused what you need to sync.0 -
In the bootcamp demo the weapon selection is stored as actor property: "W" + weapon Id.
GunManager.Update selects the current weapon of the local player, and PlayerLocal.SetGunInfoRPC sends it to the server. PlayerRemote.SetProperties receives it from the server (from other players).0 -
Thanks i'll see if i can get it working.0