Player accounts and persistance
Options
I have tried to find information about PUN offering any kind of player account and persistance options but failed to do so. I assume that means I will have to look elsewhere for handling of such things?
If I have to use other solutions, does anyone have any recommendations? I will need to save player statistics, level, skills etc, as well as the player's inventory. Think... RPG, I suppose.
If I have to use other solutions, does anyone have any recommendations? I will need to save player statistics, level, skills etc, as well as the player's inventory. Think... RPG, I suppose.
0
Comments
-
Try new 'Photon Turnbased' api: https://www.exitgames.com/en/Turnbased
PUN does not support Turnbased but you can use it in Unity via Photron Unity3D Sdk.0 -
Vadim - Oh. By using the async methods of the turnbased api I would basically be able to get the same networking features as PUN, with the added benefit of persistance?0
-
SDK offers standard Photon api. It has no PhotonView component for synchronizing Unity objects.
But you can use Photon events system for synchronization.0 -
Alright. I will try that approach then. Thanks.0