Player accounts and persistance

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I have tried to find information about PUN offering any kind of player account and persistance options but failed to do so. I assume that means I will have to look elsewhere for handling of such things?

If I have to use other solutions, does anyone have any recommendations? I will need to save player statistics, level, skills etc, as well as the player's inventory. Think... RPG, I suppose.

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  • vadim
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    Try new 'Photon Turnbased' api: https://www.exitgames.com/en/Turnbased
    PUN does not support Turnbased but you can use it in Unity via Photron Unity3D Sdk.
  • Sabo
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    Vadim - Oh. By using the async methods of the turnbased api I would basically be able to get the same networking features as PUN, with the added benefit of persistance?
  • vadim
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    SDK offers standard Photon api. It has no PhotonView component for synchronizing Unity objects.
    But you can use Photon events system for synchronization.
  • Alright. I will try that approach then. Thanks.