myRoomActors() returns 1 object everytime
edited March 2013
cloud's myRoomActors() returns 1 object everytime, also in case with 2 players in the room.
the way it should be?
can be created only one local actor in local machine?
myRoomActors() returns 1 object with fields for each actor currently in game
myRoomActors()[actorNr1] = Actor1
myRoomActors()[actorNr2] = Actor2
It always has at least 1 actor - local actor which exists even client is not connected.
Only one local actor is created per one LoadBalancingClient. But you can create as much clients as you want.