myRoomActors() returns 1 object everytime

edited March 2013 in Flash (deprecated)
cloud's myRoomActors() returns 1 object everytime, also in case with 2 players in the room.
the way it should be?

Comments

  • can be created only one local actor in local machine?
  • myRoomActors() returns 1 object with fields for each actor currently in game

    myRoomActors()[actorNr1] = Actor1
    myRoomActors()[actorNr2] = Actor2
    ...

    It always has at least 1 actor - local actor which exists even client is not connected.

    Only one local actor is created per one LoadBalancingClient. But you can create as much clients as you want.
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