countOfPlayers problem
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rokawar
✭✭
Hello ,
I have started the Loadbalancing photon server sdk on my dedicated server and all work fine.
Each client can connect and create/join room.
But on my client when i use my dedicated server , countOfPlayers always return "0" and if i switch to the exit game game cloud countOfPlayers work.
I do something bad? (on my client i use the 1.17)
Thank.
I have started the Loadbalancing photon server sdk on my dedicated server and all work fine.
Each client can connect and create/join room.
But on my client when i use my dedicated server , countOfPlayers always return "0" and if i switch to the exit game game cloud countOfPlayers work.
I do something bad? (on my client i use the 1.17)
Thank.
0
Comments
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I think that is a known issue in the previous release of the server SDK and will be fixed when we release v3.2. (planned until end of next week).0
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Will be available for this week Tobias?
Thank0 -
Any news please?0
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It got delayed last week due to some fixes and "feature creep" but we don't plan further delays. I expect it this week.0
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Thank you for the information.0