PUN freezes on MasterClient disconnect
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Hi!
When the MasterClient disconnects the other player clients hangs (all of them). I have already set the log to full to investigate what is happening but I don't even have a log (because it doesn't crash) and I don't know where to debug.
It only happens when the MasterClient disconnects.. when other players DC it does not happen.
When the MasterClient disconnects the other player clients hangs (all of them). I have already set the log to full to investigate what is happening but I don't even have a log (because it doesn't crash) and I don't know where to debug.
It only happens when the MasterClient disconnects.. when other players DC it does not happen.
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Comments
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- taking over on the submitted ticket -0
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To anyone stuck at the same issue, setting
PhotonNetwork.autoCleanUpPlayerObjects = false
solves the problem.0 -
Hi,
That's very odd indeed. If someone has a simple repro project showing this issue, pm me or contact exitgames so that we can repro and find out whats' going on and provide a fix if it's something internal to PUN.
Bye,
Jean
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