Issue of PUN 1.78
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Hi,
When I use the following code I expect that I will have ClientState = JoinedLobby but I have ConnectedToNameServer instead.
PhotonNetwork.Disconnect();
PhotonNetwork.ConnectToRegion(region, version);
The code works on old project with older version of PUN. PhotonServerSettings are the same on the both projects
Thanks!
When I use the following code I expect that I will have ClientState = JoinedLobby but I have ConnectedToNameServer instead.
PhotonNetwork.Disconnect();
PhotonNetwork.ConnectToRegion(region, version);
The code works on old project with older version of PUN. PhotonServerSettings are the same on the both projects
Thanks!
0
Comments
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It works when I use Invoke actually0
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Hi,
It could be that autoJoinLobby is false, it can be set by code, not just within the PhotonServerSettings.
Bye,
Jean0