InstantiateSceneObjects works using IPunPrefabPool?
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Does InstantiateSceneObjects works using IPunPrefabPool? I'm instantiating an object as a scene object, and I need to put it on an object pool. I know another approach to do that, if it doesn't work, but i don't want to spend my time trying to code something that actually won't run.
Thansk,
Carrasco.
Thansk,
Carrasco.
0
Comments
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Hi,
Yes, InstantiateSceneObjects supports IPunPrefabPool.
Bye,
Jean0