Manipulate Scene Object by several clients simultaneously

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Hi, All!
I have a problem when trying to manipulate scene object by several clients simultaneously.
Scene object connected via DistanceJoint2D to each client ( 2 or 3).

All works well on MasterClient, but on other clients everything is bad. Every player's RigidBody has exact settings. Player on MasterClient can't move object and other players, because they are too heavy for him, and it's ok. But other clients can move all the stuff easily, and this is wrong. Besides that visualization on secondary clients looks terrible.

Please explain me what I'm doing wrong, and how I can fix that.

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