Instantiate Just a GameObject not a Prefab
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I am working on a game that allows players to make their own models in a voxel space, and hence I can not save prefabs, how would one go around instantiating a gameobject across network?
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Hi,
You would have to create a Generic Prefab, and implement all the logic so that you recreate the user's editing by switching meshes, possibly adding components or more models.
So basically, you'll need to programmatically regenerate the User's setup.
Bye,
Jean0