Best Practices for Photon & Event Delegates in Unity3d?
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I have an RPC call set up like this: http://pastebin.com/biTsvUMb
Is this the "correct" way of doing what I want to do? In essence, send a command to an object, and then update that object across all clients.
In this example my prefab has two 3d objects, a cube and a sphere. When I click I want the square object to send a message to the sphere and tell it to change to a specific color; and then update all clients that the sphere has changed color.
My approach works as far as I can tell, but I cannot vouch for it's correctness.
Is this the "correct" way of doing what I want to do? In essence, send a command to an object, and then update that object across all clients.
In this example my prefab has two 3d objects, a cube and a sphere. When I click I want the square object to send a message to the sphere and tell it to change to a specific color; and then update all clients that the sphere has changed color.
My approach works as far as I can tell, but I cannot vouch for it's correctness.
0
Comments
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Hi,
This all looks good. have you tested and deployed and witness the color changing properly?
Bye,
Jean0