How to sync the multi-aim constraint photon?

Hi im 13 years old and making a online shooter game with photon.

Today I made it so that my head always points in the direction I am looking, with the animation rigging from unity. I used multi-aim constraints. I added to the head that rotates a "photon transform view"

I built my game and tested it.

But the head rotation doesnt sync.

Can anyone help me what to do?


Ps: Sorry for bad english:)

Best Answer

  • Conal
    Conal
    Answer ✓

    I solved it! For anyone having the same problem, you can simply add a transform view component for the 3 game objects I circled.

    Thanks to Nexo#6403, who helped me a lot.


Answers