How to sync the multi-aim constraint photon?
Hi im 13 years old and making a online shooter game with photon.
Today I made it so that my head always points in the direction I am looking, with the animation rigging from unity. I used multi-aim constraints. I added to the head that rotates a "photon transform view"
I built my game and tested it.
But the head rotation doesnt sync.
Can anyone help me what to do?
Ps: Sorry for bad english:)
Best Answer
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I solved it! For anyone having the same problem, you can simply add a transform view component for the 3 game objects I circled.
Thanks to Nexo#6403, who helped me a lot.
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Answers
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did You find a solution for it yet?
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Yeah somehow it solved. Do u have the same problem?
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Could you show this solution? I'm stuck in here too
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Can U add me on Discord. I think its more helpfull. Nexo#6403
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https://discord.gg/PhCDNDsC u can join here bro~~
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Use the Photon Account Profile page to verify your Discord account (and join the server).
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Im already in the Server.
Can U Tag me at your comment?
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I solved it! For anyone having the same problem, you can simply add a transform view component for the 3 game objects I circled.
Thanks to Nexo#6403, who helped me a lot.
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