Cant connect when NAT punch is enabled.
I am having a huge trouble with NAT punchthrough. Lets say I host a session in my game, my friend tries to connect.
I see in my Photon Debugger that "Player 2 connected", but after 20 or 30 seconds, I get this message "Player 2 disconnected, current master client is Player 1" or something like that.
When I disable NAT punch it works, but very very laggy and unreliable.
Anyone has a fix for this? I am hopeless at this point.
Thank you in advance,