Cant connect when NAT punch is enabled.


I am having a huge trouble with NAT punchthrough. Lets say I host a session in my game, my friend tries to connect.

I see in my Photon Debugger that "Player 2 connected", but after 20 or 30 seconds, I get this message "Player 2 disconnected, current master client is Player 1" or something like that.

When I disable NAT punch it works, but very very laggy and unreliable.

Anyone has a fix for this? I am hopeless at this point.

Thank you in advance,